
AMD recently unveiled plans for the Fusion Render Cloud, a supercomputer aimed at changing the way we consume and interact with media and the internet, with a particular focus on video games.
As part of the new Fusion initiative being unveiled over at CES, this supercomputer would combine cutting edge hardware and server-side rendering technology to deliver next-gen games and HD content to internet connected devices.
AMD’s press release does a fine job of explaining the composition of their computational beast. Over 1000 ATI graphics cards work in tandem with AMD processors and chipsets to render and compress graphically intensive content, which is then streamed over the internet to all sorts of devices, eliminating the need for computational effort on the receiving end.
Internet-connected devices — from cell phones to laptops — would theoretically be able to play games and HD movies without draining much of their battery life or even requiring potent hardware.
Though the system isn’t scheduled to be ready until the second half of 2009, the ramifications of such a device are staggering. System requirements for PC gaming would be a thing of the past, as your computer would serve as little more than a conduit to the internet, and all of your devices would be interconnected.
Imagine playing Crysis on your cell phone, pausing the game as you stepped off the train, and unpausing at the exact same position, in full resolution, at your PC hours later. With Electronic Arts as one of the major publishers showing support for the Fusion Cloud, the idea isn’t as far fetched as it seems.
As part of the new Fusion initiative being unveiled over at CES, this supercomputer would combine cutting edge hardware and server-side rendering technology to deliver next-gen games and HD content to internet connected devices.
AMD’s press release does a fine job of explaining the composition of their computational beast. Over 1000 ATI graphics cards work in tandem with AMD processors and chipsets to render and compress graphically intensive content, which is then streamed over the internet to all sorts of devices, eliminating the need for computational effort on the receiving end.
Internet-connected devices — from cell phones to laptops — would theoretically be able to play games and HD movies without draining much of their battery life or even requiring potent hardware.
Though the system isn’t scheduled to be ready until the second half of 2009, the ramifications of such a device are staggering. System requirements for PC gaming would be a thing of the past, as your computer would serve as little more than a conduit to the internet, and all of your devices would be interconnected.
Imagine playing Crysis on your cell phone, pausing the game as you stepped off the train, and unpausing at the exact same position, in full resolution, at your PC hours later. With Electronic Arts as one of the major publishers showing support for the Fusion Cloud, the idea isn’t as far fetched as it seems.
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